txt_file "Chars\TemplateCharacters\BigFigTemplate_standard"

//------------------------------------------------------------------------
// Character Specific Properties
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// Character Abilities
//------------------------------------------------------------------------
Ability "InteractWithCrackedLEGODefault"
Ability "High_Jump"
Ability "BigfigPhoneCameraGreen"
Ability "MegaItemPickup"
Ability "BeastBoyBearBigfigExplosionAttack"
Ability "BigfigBoostAbility"
Ability "Super_Strength"
Ability "HyperJumpBeastBoyBear"
Ability "RandomPartyHatAbility" suppress
Ability "PlayAnimOnSpecial_Thunderclap"

//------------------------------------------------------------------------
// Player Items
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// Extra flags that should get turned into an ability at some point
//------------------------------------------------------------------------

//------------------------------------------------------------------------
// SFX
//------------------------------------------------------------------------
Ability "AudioReactionDataGenBigFig"

//------------------------------------------------------------------------
// VFX
//------------------------------------------------------------------------
vfxlevel_override "VFX_Bane"
vfxlevel_override "VFX_BeastBoy"

Ability "BaneBig_PunchHitOverrides"
Ability "BaneBigFig_SlamOverrides"
Ability "BaneBigFig_CrackedLEGO_Override"
Ability "BaneBigFig_DMVFXOverrides"

//------------------------------------------------------------------------
// MISC
//------------------------------------------------------------------------
Ability "CharInstToTextureSuppressIdle2"
Ability "CharInstToTextureSuppressIdle3"
Ability "CharInstToTextureSuppressIdle4"
Ability "CharacterFileCharHeightAbility" ( OffsetX = 0.04, OffsetY = -0.04, OffsetZ = 0.0, CharHeight = 0.72 , ZoomMultiplier = 1.2 ) 

moving_icon_start
	action "Icon_Idle"
	cameraOffset x -0.05 y 0.29 z -0.5
        cameraRotation ry 0
moving_icon_end
